Walked daily, still wired? Sniffing and puzzles tire the brain.
Sniffing, puzzles and short training games tire a dog's brain in a way another lap of the block won't. A walk alone won't cover it if your dog is still wired afterward.
The catch: Power chewer? Hand it over for licking, then put it away.
Skip it if: Your dog would rather sniff out dinner than lick it out.
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Still not working?Common mistakes. Don't leave a new toy with an unsupervised dog.
In this guide
You walked for an hour. Your dog came home, drank half the bowl and then brought you a shoe and a look that says "so, what's next?"
That's the gap enrichment fills. Sniffing, foraging, chewing and short training games work the brain, and for many dogs ten minutes of brain work settles them better than another lap of the block. Don't just add more walking for a wired dog: you'll build a fitter wired dog.
Signs your dog needs more brain work
Still restless after a decent walk
Chewing things that aren't theirs, digging or shredding
Barking at nothing, following you room to room
Inventing jobs, like herding the cat
Rule out pain, illness and anxiety with your vet if the change is sudden. Then try the five kinds below.
The five kinds of enrichment, and an easy way to try each
1. Sniffing
A nose is a dog's main way of reading the world. Try it: a "sniffari" walk where your dog sets the pace and you stop for every interesting smell. Same distance, very different dog at the end.
2. Foraging for food
Make breakfast a hunt instead of a bowl. Try it: scatter kibble in the grass or across a towel and roll it up loosely. Then move up to food puzzles and stuffed toys.
3. Chewing and licking
Chewing and licking are calming for many dogs. Try it: a stuffed, frozen toy or a lick mat during your busiest hour. Supervise the first few times, and pick chews sized for your dog.
4. Training games
Learning is tiring in the best way. Try it: five minutes of a new trick, or "find it" with a treat hidden behind a chair. Keep it easy enough that your dog wins most rounds.
5. New things
New surfaces, sounds and places count. Try it: a cardboard box with crumpled paper and a few treats inside, or a walk on a route your dog has never smelled.
Pick the right difficulty
Puzzle toys come in levels, and starting too hard is an easy miss. A dog who can't solve a puzzle quickly often gives up, or tries to solve it with their teeth.
Intermediate: puzzles with one step, like sliding a lid.
Advanced: multi-step puzzles. Our pick list includes the Nina Ottosson Dog Worker, which is a Level 3 puzzle. Save it for a dog who already breezes through easier ones.
Don't leave a new toy with an unsupervised dog. Watch how they use it first.
Don't help too much, or too little. If your dog is stuck, make it easier. If they solve it in seconds, step up.
Don't forget the food math. Use part of the day's meal in puzzles rather than adding extra treats.
Don't use enrichment to cover real distress. A dog who panics when you leave needs a training plan as well as the puzzle. See our separation anxiety guide.
A simple weekly rhythm
No schedule is perfect for every dog, but this one is easy to keep:
Every day: one meal from a puzzle or scatter feed, plus one sniff-led walk.
Most days: five minutes of training.
A few times a week: something new, like a box, a new route or a new trick.